Space Fleet Strategy • Version 0.2.0
🎮
Local Game
Hotseat multiplayer on this device
🌐
Online Game
Play with friends over the internet
Select a target
Vector Adjustment
Left Click Set new destination (within burn range)
Right Click Set auto-pilot destination (fleets only)
Escape Cancel adjustment

Map Controls

Drag: Pan camera
Scroll: Zoom
Zoom: 100%

Select Map

Current: Standard Map (60 radius)
When enabled, sensor ranges and heat signatures determine visibility.
When disabled, all structures are visible (except Smuggler shuttles).
Draw Cycle Length
3
Number of upkeeps between draw action resets (1-10).
Higher values = slower card draw economy.
Or load a saved game:
💥 Torpedo Combat? [0, 0, 0]
⏱ Turn Order
🚀 Torpedo Salvos
🛡 Structures
⚔️ Combat Resolution Complete
📜 Combat Log
Firing PDC at Nuclear Torpedo
?
Ready Status?
Tutorial
Tutorial page
Page 1 of 16
Tutorial page
Page 1 of 1
P Menu
/ Stats
AFT Select
◄► List
▲▼ Cycle
Menu
Controls
Camera
Drag Pan camera
Scroll Zoom in / out
General
Enter Toggle ready / dismiss combat
P Open / close pause menu
Escape Cancel current action / close menu
Shift Cycle active player (hotseat only)
Navigation
F Select first fleet
A Select first array
T Select first torpedo salvo
↑ ↓ Navigate through lists
← → Navigate horizontally
Tools
D Open die roller / roll all dice
Click Select hex / fleet / structure
Right-click Cancel pending card action
Economy
Hover ↓ Open economy panel (bottom of screen)
Hover ↑ Close economy panel (top of screen)
Settings
Audio
Volume 50%
Mute
Display
Text-only stat displays
🌀 Torus Beam Targeting
Action Phase: 0%
0/0
Total Range: 0 hexes
1-Turn Range: 0 hexes
Fleet Composition
Array Stats
🛰️ Structures
Array Stats
🛰️ Structures
Shipyard Slots
Select Object:

Import Map Data

Paste map data in JSON format (exported from the Map Editor tool).

Expected format:
{
  "version": "1.0",
  "radius": 60,
  "celestialBodies": [{ "name": "Sun", "position": {"q": -43, "r": 15, "s": 28}, ... }],
  "debrisFields": [{ "q": -17, "r": -1, "s": 18 }, ...]
}
▲ ▲ ▲
Supply Piles
Energy?
Discard
10
⚠️
Unspent Draw Action
If you ready up, you will lose your unspent draw action. Continue?
Discard Pile
⚓ Fleet Management
🔧 Equipment Management
🚨 Crackdown 0 counters
🚨 Crackdown Results
🎯 Railgun Target Selection?
Attacker
Defenders
🚀 Form Torpedo Salvos?
Structures
Forming Salvos
Attack 1 of 1 60s
📊 Stat Icons
📜 Event Log
Click to build