Space Fleet Strategy • Version 0.2.0
🎮
Local Game
Hotseat multiplayer on this device
🌐
Online Game
Play with friends over the internet
Online Game
Play with friends anywhere
Your Name
Station Type
Citadel - Military Focus
Institute - Tech Focus
Black Site - Intrigue Focus
Starting Zone Preference
No Preference
Inner System (closer to Sun)
Center (Asteroid Belt region)
Outer System (gas giants)
Create New Room
or join existing
Join
← Back to main menu
Game Lobby
ROOM CODE
-----
📋 Click to copy
Players (
0
/8)
🎨 Change Color
▶
🌟 Erin always gets fuchsia! 🌟
⚙️ Game Settings (Host Only)
Map
Standard (60 radius)
Expanded (80 radius)
Solar System (100 radius)
Deck Counter
1 (fastest draws)
2
3 (standard)
4
5
6
7
8
9
10 (slowest draws)
Fog of War
Enable visibility restrictions
Dev Tools
Enable for all players
Import Saved Game
📥 Select File
No file selected
Imported Game:
⚙️ Game Settings
Map
Standard
Deck Counter
3
Fog of War
Off
✓ Ready
🚀 Start Game
Chat messages will appear here...
Send
← Leave room
🔌
Disconnected
Connection to the server was lost.
Reconnect
Return to Menu
👥 Assign Players
Match each player from the saved game to a player in the current lobby.
Cancel
Start Imported Game
Select a target
Vector Adjustment
Left Click
Set new destination (within burn range)
Right Click
Set auto-pilot destination (fleets only)
Escape
Cancel adjustment
🛑 Braking Burn
💉 The Juice
Navigation
Players adjust fleet trajectories and prepare for movement
NAV
→
ACT
→
UKP
Map Controls
Drag: Pan camera
Scroll: Zoom
Zoom:
100%
Select Map
Standard Map (60 radius)
21 celestial bodies • 163 debris fields
Expanded Map (80 radius)
21 celestial bodies • 322 debris fields
Solar System (100 radius)
26 celestial bodies • 343 debris fields
Import Map Data
Current:
Standard Map (60 radius)
Enable Fog of War
When enabled, sensor ranges and heat signatures determine visibility.
When disabled, all structures are visible (except Smuggler shuttles).
Draw Cycle Length
−
3
+
Number of upkeeps between draw action resets (1-10).
Higher values = slower card draw economy.
Add Player
Start Game
Or load a saved game:
📥 Import Saved Game
Loaded:
🚀 Start Imported Game
Cancel
Movement Track
?
Structures
?
Fleet Management
Equipment Management
?
Arrays
▼
Fleets
?
▼
Torpedo Salvos
▼
Operatives
▼
Active Player
Switch to:
Dev Tools
Auto-Ready All
Spawn Fleet
+4 Energy
Railgun Resolution
Torpedo Combat
💥 Torpedo Combat
?
[0, 0, 0]
✕
⏱ Turn Order
Waiting for
Player
...
🚀 Torpedo Salvos
🛡 Structures
⚔️ Combat Resolution Complete
📜 Combat Log
Firing PDC at Nuclear Torpedo
?
4
Ready for Upkeep. Press any button to cancel.
Ready Status
?
Hide Tutorials
NOT READY
⏩
Tutorial
✕
◀ Previous
Page 1 of 16
Next ▶
◀ Previous
Page 1 of 1
Next ▶
Dismiss
Hide all tutorials
P
Menu
/
Stats
│
A
F
T
Select
◄►
List
▲▼
Cycle
✕
Menu
💾
Save & Export
🔄
Resynchronize
📋
Download Logs
🎮
Controls
⚙️
Settings
📖
Tutorial
Controls
✕
Camera
Drag
Pan camera
Scroll
Zoom in / out
General
Enter
Toggle ready / dismiss combat
P
Open / close pause menu
Escape
Cancel current action / close menu
Shift
Cycle active player (hotseat only)
Navigation
F
Select first fleet
A
Select first array
T
Select first torpedo salvo
↑ ↓
Navigate through lists
← →
Navigate horizontally
Tools
D
Open die roller / roll all dice
Click
Select hex / fleet / structure
Right-click
Cancel pending card action
Economy
Hover ↓
Open economy panel (bottom of screen)
Hover ↑
Close economy panel (top of screen)
Settings
✕
Audio
Volume
50%
Mute
🔊 Unmuted
Display
Text-only stat displays
OFF
🌀
Torus Beam Targeting
Action Phase:
0%
−
0/0
+
Total Range: 0 hexes
1-Turn Range: 0 hexes
Confirm
✕
Adjust Vector
↩ Cancel Pending Adjustment
Fire Railguns
Deploy Torpedoes
💉 The Juice (Fleet)
🫁 Pneumo-Fluid (Fleet)
Fleet Composition
🚀
Ships
✕ Close
Fire Railguns
Deploy Torpedoes
Array Stats
🛰️
Structures
⚙
Shipyard Slots
✕ Close
Adjust Vector
↩ Cancel Pending Adjustment
Fire Railguns
Deploy Torpedoes
Array Stats
🛰️
Structures
⚙
Shipyard Slots
✕ Close
Adjust Vector
↩ Cancel Pending Adjustment
✕ Cancel
Select Object:
Destroy fleet?
Cancel
Confirm
⚠ Station Autopilot
Are you sure you want to activate autopilot on your station array?
This will keep your station's heat status perpetually Hot, meaning your shipyard will be stalled until you deactivate autopilot.
Activate Autopilot
Cancel
⚠ Are you really sure?
It probably isn't a good idea, especially early in the game.
Don't tell me what to do, I'm an adult!
Actually, I won't.
🎮
Hardcore Gamer Detected!
Station autopilot engaged. Godspeed.
Dismiss
⚠ No Torpedoes Equipped
Yes
No
Manage Equipment
Don't show this again
💉 Fleet Has Unspent Burn
Fleet has unspent burn: use burn restore anyway?
Activate
Cancel
Don't show this again
🗑️ Confirm Discard
Discard
Cancel
Don't show this again
✕
🎲 Die Roller
Select Die Type:
Operative
White Railgun
Black Railgun
Orange PDC
Pink PDC
Brown Debris
👤
Press D to roll or close • Press 1-9 (0 for 10) to set die count • Rolls are private by default
Visible Rolls (Last 5)
×
Import Map Data
Paste map data in JSON format (exported from the Map Editor tool).
Expected format:
{
"version": "1.0",
"radius": 60,
"celestialBodies": [{ "name": "Sun", "position": {"q": -43, "r": 15, "s": 28}, ... }],
"debrisFields": [{ "q": -17, "r": -1, "s": 18 }, ...]
}
Cancel
Import Map
▲ ▲ ▲
Supply Piles
Energy
?
Assets
?
Discard
10
⚠️
Unspent Draw Action
If you ready up, you will lose your unspent draw action. Continue?
Cancel
Yes, Continue
Discard Pile
✕
⚓ Fleet Management
✕
🔧 Equipment Management
✕
🚨 Crackdown
0 counters
✕
🚨 Crackdown Results
Continue
⚙️ Equip / Transfer
📋 Copy ⚪⚪
🗡 Hijack
💣 Sabotage
🧠 Steal Technology
🔧 Repair
✕ Cancel
⚙️ Equip / Transfer
📋 Copy ⚪⚪
✕ Cancel
🎯 Railgun Target Selection
?
✕
Attacker
Defenders
🚀 Form Torpedo Salvos
?
✕
Structures
Forming Salvos
Attack 1 of 1
60s
🕵️ Operative Infiltration
👤
🗡 Hijack Attempt
✕
Roll Dice
Cancel
🧠 Technology Breach
✕
Select a technology to steal
🧠 Technology Breach
👤
↩ Pending Adjustments
Cancel All Adjustments
📊 Stat Icons
▶
Hull Point
Missing HP
GMP Shield
Torpedo Bay
Railgun
PDC
📜 Event Log
🔓
▼
Click to build